Crackdown 3 agility orb locations6/16/2023 ![]() ![]() It’s honestly one of the biggest bummers of this game considering collecting these orbs is what this series is known for.Īs a game, Crackdown 3 is still Crackdown. In the original game you could get into a rhythm of jumping from one orb to the next while here I’d grab one, then have to stop to look around for where the next orb could be, usually on the balcony of a building near the ground level. To add on top of this, it really feels like the agility orbs were sort of haphazardly placed around the map without any sort of direction or meaning. The final stretch of the ring, when you get to the city proper, is when the city starts to get a bit more personality as the visuals liven up with these hologram signs all over the place, but then it teeters again when you get to the middle section where it’s literally just three massive towers (where the final bosses live) that’s connected by these highways suspended over an acid pit that god forbid you fall into or else you have to climb your ass back up there. It’s just wide open areas with little to no buildings to climb on, and what few are there are small in stature. Crackdown is built with freedom in mind so you’re able to go to whichever part of the map whenever you want, but realistically most people will likely follow the ring in order which is a shame because the beginning areas are incredibly bland. The island is in a sort of ring shape with various districts segmented from each other and the final area smack dab in the middle. Now mind you, they’re infinitely more notable than the ones in the previous games, in which they were practically nonexistent, but just doing the bare minimum shouldn’t be a goal to strive towards. Sumo Digital really dropped the ball here at the opportunity to create some fun, memorable characters but instead opted to just do the bare minimum. They’re introduced through a single video introduction and they’ll occasionally pop in to yell at their goons for not killing you, but for the most part they don’t really interact with you. The villains leave even less of a mark unfortunately. You work with a rebel whose name is so generic I cannot remember it for the life of me, and if you’ve seen a rebel leader character in any other sort of media then you know what to expect here. The voice of the Agency director is great, he was always a highlight of the series, it’s just everything else that comes off a bit limp. ![]() Now while plot isn’t important in this sort of series, personality most definitely is and Crackdown 3 manages to blunder this one up pretty badly.įirst of all, the game completely ignores the reveal in the previous games that the Agency was a villainous organization the entire time, with them helping the local militia to overthrow the “corporate scum”. ![]() You’re not here for the plot, you’re here to smash stuff in chaotic fights with hordes of goons while collecting an absurd amount of orbs. Things don’t go as planned, you gotta fight some bad guys, yadda yadda you know how this goes. A corporation is threatening to black out the world and you’re sent to cause some trouble. Narratively, Crackdown 3 takes place some time after the events of the second game over in the city of New Providence. MonsterVine was supplied with a PC code for review Since its reveal at Microsoft’s 2014 E3 show there’s been a lot of back and forth on what Crackdown 3 even is, and now that it’s out we can confirm it’s mostly just Crackdown 1.5, or if you want to be mean about it then Crackdown 2.5. Nine years to be exact since Crackdown 2, twelve if you purged that game from your memory and only remember the first game. It’s been a hot minute since the last Crackdown.
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