Balan wonderworld face6/22/2023 ![]() Both were used to having a hectic routine between studies and clubs. What do you think? Let us know in the comments.In the hot summer, Alicia and Chris, on vacation in January, were strapped for time off. Whatever the case, Naka’s comments do shed some light on what could have gone wrong behind the scenes with Balan Wonderworld, although we will likely never know the full story. While he does not explicitly say so, this incident could be the reason why Naka left Square Enix in November 2021, and is now working as the CEO and President of his own company Prope. I’m really disappointed that a product I worked on from the start turned out this way.” “I think that the resulting Balan Wonderworld and the critical reception it received have a lot to do with what happened. I asked my lawyer to negotiate my just being able to comment until the end of production, but their refusal led me to file suit. “Improving a game until the very end is what being a game creator is all about, and if that’s not possible, something’s wrong. This now well-known rule was the result of improving the game until the very end, and people world-over have enjoyed it as a result. “For Sonic the Hedgehog, two weeks before finalizing, the specifications were changed so that if you have even one ring, you won’t die. “I believe that when making games, asking for fixes in order to make something good should be a given, and if that’s not possible, it should be talked over, but it looks like they can’t. From this point onward, I will be able to react to posts tagging me or directed only toward me on social media and such. ![]() “Myself, I’m truly sorry to the customers who bought Balan Wonderworld in an unfinished state. There were many comments and wonderful illustrations about Balan Wonderworld, and I’m really sorry that I couldn’t react to them. on social media and such was banned, so I don’t think Square Enix values game fans. It wasn’t right to, without discussion, remove and completely disassociate from the project a director saying so. “I believe that every effort must be put in to make games the best they can be until the very end so that game fans will enjoy what they buy. I believe that the game music that everyone can hum out are the original tracks. “We were releasing an original game, but only putting out an arranged track was definitely wrong. All of us on the staff will work hard.’ So the schedule wasn’t up to me, but the producer, yet the schedule being tight was the producer’s doing. This was unexpected, and I was moved… The staff’s been down lately, but their spirits have been revived. Let’s do our best for him,’ the staff applauded and cheered. When I told them, ‘This was producer Fujimoto’s decision. “Also, in an e-mail from Ohshima to Fujimoto, he wrote: ‘I just told the staff about the demo delay. “Second, according to court documents, Ohshima told producer Fujimoto that the relationship with Arzest was ruined due to comments I made wanting to improve the game in the face of Arzest submitting the game without fixing bugs. “First, when a YouTuber’s arranged piano performance of the game music was released in a promotion instead of the original game track, turning the composer into a ghostwriter, I insisted that the original track be released and this caused trouble. It was done by the producer, head of marketing, head of sound, managing director, and human resources. According to court documents, I was removed as the director of Balan Wonderworld for two reasons. “I think it’s wrong of Square Enix not to value games and game fans. Now that the proceedings are over and I’m no longer bound by company rules, I’d like to speak out. You can read a full translation of his statements below, via was removed as the director of Balan Wonderworld about half a year before release, so I filed a lawsuit against Square Enix. ![]() He goes on to claim that Balan Wondwerworld was ultimately released “unfinished”, apologizing to players who bought the game. According to Naka, he was actually forcibly removed as director of the project half a year before launch due to conflicts he had regarding the game’s soundtrack and the quality of developer Arzest’s work. Now, one year after the game’s disastrous launch, Yuji Naka has published a series of statements on Twitter, pulling back the curtain on the game’s troubled development. Last year, Square Enix published Balan Wonderworld, a 3D platformer advertised as being helmed by Sonic co-creator Yuji Naka, which ultimately went on to receive extremely poor reception worldwide.
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